Towards an Optimal Texture Reconstruction
نویسنده
چکیده
1 [email protected] Visually pleasant texture reconstruction has important role in computer graphics. In this paper we explore the applicability of triangulations for texture reconstruction. Two new algorithms are introduced for generation of data-dependent triangulation. The new deterministic algorithm entitled as image partitioning algorithm (IPA) shifts this reconstruction method closer to real usage. We present a new modification of the optimization technique simulated annealing with generalized look-ahead process (SALA). Also a new way of utilization of color information is presented, to achieve qualitative course of reconstruction of color images. Results show both theoretical and practical superiority over another methods. This work is a part of the APVT project Virtual Bratislava.
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تاریخ انتشار 2003